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Smaller shops reinvent the
rules
by Christina Couch
for Virginia Business
November 2007
The Virginia advertising industry does more than create
branding campaigns. Some companies are pioneering new
interactive ways to engage the target audience.
Get in the game
Company: Ravenchase Adventures, Richmond
Marketing weapon: Advergames
Forget one-way advertising, where advertisers make
their pitch to potential customers and hope for the
best. Ravenchase provides advergaming experiences that
transform audiences from passive listeners into active
gamers. Services range from small scavenger hunts centered
on a specific product or location to national multimedia
campaigns where participants can follow clues to a
reality adventure in several cities.
To explain the concept, CEO
Joshua Czarda talked about a current effort. "Right now we're working on
a national campaign geared around a television show." Typically,
phase one consists of creating a mystery tagalong to
the show and an elaborate back story. Then the company
works that into different blogs. "Fans out there
pick up the buzz and start finding various blogs, dummy
Web sites and other online communities we've created
about this mystery," he explains.
During phase two, the buzz
will continue to build until Ravenchase reveals real-world
locations with specific dates and times. "Eventually people will
go out and meet planted actors and things that we've
left out for them in the real world," Czarda explains.
The real-world component is being planned for eight
locations across the country, which will be hand-picked
by the client according to the product's marketing
demographics.
Though Czarda won't reveal the company's advergaming
revenues, he says Ravenchase has achieved success on
local and national levels. In its nearly two years
of operation, Ravenchase has grown to a staff of 13
full-time employees and added 10 branches, including
soon-to-be international branches in London and Sydney.
The company operates more than 1,000 events annually,
which draw anywhere from a dozen to thousands of would-be
detectives.
Beyond the company's success,
what makes Advergaming so promising is that it can
be custom-tailored to fit any budget. "We love doing the national stuff," says
Czarda, "but we also think that there's a real
market for the restaurants and bars that want to promote
themselves in a unique way and build buzz."
Because they're highly customized, Czarda says advergaming
campaigns can cost anywhere from $30,000 for a small
national campaign, or a few hundred dollars for a small
local event, to a million dollars and up for more complex
campaigns. He says Ravenchase has completed projects
for two private clients, although Czarda won't reveal
their names.
The company also has run corporate scavenger hunts
for Philip Morris, Capital One and other Virginia-based
companies.
It's the advergaming, though, that Ravenchase wants
to pursue. "We really want to be a pioneer in
the market to merge the online gaming with the real
world through all types of different technologies like
cell phones that have GPS capabilities," says
Czarda. "I'm sure it sounds pretty nebulous, but
it's almost like having a completely blank slate in
terms of marketing that's only limited by your imagination."
Playtime
Company: Play, Richmond
Marketing weapon: Brand EUKs
Part creative consultants, part branding strategy
experts, the business gurus of Play specialize in creating
campaigns that define and build brand identity. The
first step, says Play founder Andy Stefanovich, is
identifying the personality of the company through
a process known as Brand EUK. Short for Experience,
Understanding and Knowledge, Brand EUKs are custom
designed to help executives determine their target
demographic, the lifestyle of the demographic, and
how the company can appeal to these people on the most
basic of levels.
An example of an effective
EUK, says Stefanovich, is Play's campaign with the
U.S. Olympic Committee. "We
wanted to understand the Olympic brand relevancy as
it resonates with 18- to 34-year-olds, so we took a
group of executives and athletes to New York City." The
executive committee toured the apartments of 18- to
25- year-olds, watched television with them and got
a feel for how they live their lives.
One of the things Play discovered
was that the target demographic was especially attuned
to reality shows, with "Dancing with the Stars" being a favorite.
To raise brand awareness, Play created a strategy to
get an Olympic athlete on the show. Last season speed
skater Apolo Ohno not only appeared but won, turning
waves of reality television fans into Olympic supporters. "Having
Apolo on the show said, 'We're listening to you, we're
a part of you," says Stefanovich, branding the
Olympics intersects with the needs of that audience.
Another EUK focused on customer service. Play took
a financial services client to two computer stores,
CompUSA store and an Apple store, to observe customer
service there.Then the client asked its customers about
the level of service they received at the financial
services company. What it heard was mixed reviews accompanied
by a wealth of constructive criticism directly from
the mouths of people affected most by the firm's line
of products.
The feedback, say Stefanovich, inspired the financial
services firm to launch a new addition to its product
line, one that directly serves the recently discovered
needs of the company's target demographic. The product
is currently generating revenue for the company, he
adds.
"When people ask about branding and marketing,
I'll ask them, 'Are you really asking yourself the
right questions? Are you really connecting with your
clients?'" says Stefanovich. "It turned out
that the CEO had never asked a customer how they used
its products. That was a very radical moment for them."
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