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Return to Virginia Business - February 2003

Be an alien, learn DNA

Be the first to gather your ship’s lost supplies and join your alien friends at the launch pad for liftoff. This may sound like the plot of a sci-fi flick, but it’s actually the premise for an educational board game developed by Ksero Corp., a Richmond-based company specializing in the creation of educational tools for children.

Metanon: The Biocode Adventure, distributed by Sunergia Medical for $36.99, is designed for ages 5 and up. Players assume the role of one of six alien characters, attempting to gather “Biocodes” in order to free the necessary supplies from behind three locked city gates, repair their crippled ship and return home.

Initial tests show that the inclusion of elements of strategy and chance make for a game that children want to play over and over, learning about genetics as they go. Children learn without even realizing it since concepts are not taught in a didactical or curricular way but rather through the patterns of actual game play, according to Ksero co-founder Dr. Susan Hardwicke. “They learn the concepts of DNA without the complicated terminology.”

This is the first such board game created by Dr. Hardwicke and Ksero co-founder Dr. Donald Abraham. The two combined their own budding ideas on alternative education in 2002 to create Ksero, which means, “I know” in Greek. Dr. Hardwicke likens her company’s mission to Gummi Bear vitamins, teaching children through a means of fun but educational games just as entertaining vitamins teach them about healthy living.

Initially, Ksero intended on creating CD-ROM games but turned their energies toward the resurging board game industry, banking on the relative ease with which such games can be developed. It seems that with the success of Metanon: The Biocode Adventure, not only is the sky no longer the limit for Ksero, but distant planets are not out of range as well.

Joshua Covington

Return to Virginia Business - February 2003


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